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Virtual Pickups Revisited

A little background: I’ve written a series of articles before about Virtual Pickups and how they are implemented in software (DSP). It’s a three part series: Part 1, Part 2 and Part 3. I wrote about Standing Waves, Nodes, Antinodes and Pickup Position, Comb Filters, some underlying Math and Simulation in DSP code. I also presented what I thought was a …

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Easy Peasy Lemon Squeezy

  “Make things as simple as possible, but not simpler.” Ah my favourite Einstein quote. Apart from the Infinity project, here’s what we’ve been working on for the past couple of months: Coming very soon, an easy to use Neo setup. This solderless system includes everything you will need to get an extended response pickup system up and running …

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