
Virtual Pickups Part 5
Recap Last week, I presented the 4th part of the Virtual Pickups series. The article continues the series with the introduction of the preprocessor and
Recap Last week, I presented the 4th part of the Virtual Pickups series. The article continues the series with the introduction of the preprocessor and
A few years ago, I wrote a three part article series about virtual pickups: emulating guitar pickups in software. Now it is 2020 and after
A little background: I’ve written a series of articles before about Virtual Pickups and how they are implemented in software (DSP). It’s a three part
This is the third and final instalment of the Virtual Pickups series. I changed the title from Virtual Pickup Placement to better express the actual subject which will
Last week, I stated that given a multichannel pickup with a wide and flat frequency response such as the Neo, it is possible to reproduce the
It’s Sunday. What better way to spend the day than to do some DSP hacking. Today, it will be about Virtual Pickup Placement. A well-known DSP guru remarked, “When
A nice little secret with virtual pickups is that each virtual coil reduces random noise due to its inherent averaging effect. Comb filters have that very welcome effect! The more virtual coils you use, the better the noise reduction.
Ascend VPU v1.1.1 is released. This is still an extension of the evaluation period to March 31, 2021 and probably through April. Why the long gestation period? This will be the first of a series of plugins dedicated to the multichannel guitar. I want to be sure everything is working flawlessly. Ascend-VPU will pave the way to more Ascend plugins, all dedicated to the multichannel guitar.
I’m very glad to announce the availability of Ascend VPU for evaluation. Ascend VPU is an audio plugin that virtualizes the sonic characteristics of guitar
My masterpiece! After years of research and development, starting with the Alpha project, I think my goal is now finally within reach, and I am very