Category Archives: Modeling

Virtual Pickups Revisited

      Design, DSP, Effects, Evolution, Filters, Modeling, Nu Series, Open Source, Pickups, Software

A little background: I’ve written a series of articles before about Virtual Pickups and how they are implemented in software (DSP). It’s a three part series: Part 1, Part 2 and Part 3. I wrote about Standing Waves, Nodes, Antinodes and Pickup Position, Comb Filters, some underlying Math and Simulation in DSP code. I also presented what I thought was a minimal interface I really like.

Infinity_GUIIt has taken a while (I can’t believe it has been almost 2 years now!), and now I’m back to writing the software. What has transpired since then? Production of the XR and the Nu took the most of our time and I’m left with very little time to do what we I best: R&D. Now that the Nu is out, it makes sense to go back, pick up and continue where we left off, starting with the GUI.

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On Emulation

      Design, DSP, Electronics, General, Modeling, Pickups

reflectionMy observation is that in general, guitar players are conservative when it comes to guitar sound. I think that is the reason why digital emulations of amplifiers, speaker cabs, pickups, guitars, etc., are quite popular, for example. Take the Roland VG guitar. You see emulations of electric guitars, acoustic guitars, all sorts of amplifiers and speaker cab emulations, all sorts of pickup emulations (single coil, double coil), effects emulations, even microphone emulations and placement, etc. The same can be said of all the current generation plugin effects available for computer based recordists.

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